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작성자 Azucena 작성일 24-07-29 15:31 조회 25 댓글 0

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Variants

Activate and manage Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, you need to first enable the Variant Manager plugin enabled. Once you've enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. The left column is the list of actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left column. To debind an Actor, right-click it in the list and select Unbind from the context menu.

In the column to the right, you'll find the Values panel. Click on a property to view its saved value. You can also save the current value by pressing the right-hand icon. Variant will update the value captured and store the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved to your project. When the Variant activates, the Variant will have the ability to call the functions that are available to the bound Actor.

The Variant Manager can capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also associate your Actors' properties to Variants. If the Variant is active the property's capture value will match that of the Variant. If the Variant is off, the property's captured values won't get changed.

You'll also be able to view the constraints for the Variant you're currently working on in the Values panel. If your Variant is set to 150 BOM %, for instance you'll see that the car's model has been set to 150%. You can use this information in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components of Unreal Variants can be edited and added to your project. Once you've created the Variant, and then bind it to an Actor, you can use the Variant Manager to activate the Variant and alter the Actor's properties. If you're developing an interface you can make use of thumbnail images to showcase the different Variants that you're working with.

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